The Landlords's Game
Lizzie J. Magie*
[Reprinted from Single Tax Review, Autumn
1902]
Lizzie J. Magie, a single taxer of Washington, D. C
has invented an ingenious game, played with checkers and dice as
is parcheesi, and thus describes it for the Review. This
article is added to the School of Cooperative Individualism
online library under her married name, Elizabeth Magie Phillips.
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It is a practical demonstration of the present system of
land-grabbing with all its usual outcomes and consequences. It might
well have been called the 'Game of Life,' as it contains all the
elements of success and failure in the real world, and the object is
the same as the human race in general seem to have, i.e., the
accumulation of wealth. Representative money, deeds, mortgages, notes
and charters are used in the game; lots are bought and sold; rents are
collected; money is borrowed (either from the bank or from
individuals), and interest and taxes are paid. The railroad is also
represented, and those who make use of it are obliged to pay their
fare, unless they are fortunate enough to possess a pass, which, in
the game, means throwing a double. There are two franchises: the water
and the lighting; and the first player whose throw brings him upon one
of these receives a charter giving him the privilege of taxing all
others who must use his light and water.
There are two tracts of land on the board that are held out of use --
are neither for rent nor for sale -- and on each of these appear the
forbidding sign: 'No Trespassing. Go to Jail.' One of these tracts of
land (the largest on the board) is owned by Lord Blueblood, of London,
England, and represents foreign ownership of American soil. A jail is
provided for any one who trespasses upon this land, and there the
unfortunate individual must linger until he serves out his time or
pays the required fine. 'Serving out his time' means waiting until he
throws a double.
Before the game begins, each player is provided with a certain amount
of cash, sufficient to pay all necessary expenses until he is well
enough along in life to earn his living. Should any one be so unlucky,
or so reckless and extravagant, as to become 'broke,' there is a nice
little poor house off in one corner where he may tarry until he makes
a lucky throw or until some friend takes pity on him and lends him
enough to set him on his feet again. And here is where he generally
gets 'soaked,' for the other players, taking advantage of the
unfortunate one's necessities, demand an enormous rate of interest
which the impecunious individual must pay before he can complete his
round and get his wages.
The rallying and chaffing of the others when one player finds himself
an inmate of the jail, and the expressions of mock sympathy and
condolence when one is obliged to betake himself to the poor house,
make a large part of the fun and merriment of the game.
Each time around the board represents so much labor performed, for
which so much wages are paid. When a player has been the rounds ten
times he retires from his labors, although he still remains in the
game, which is not finished until the last player has made his tenth
round. It takes forty moves to make a round and there is in each round
one little black-bordered spot marked 'Legacy,' and whenever a player
stops on this he receives a cash legacy. In each round there are three
spots marked 'Luxury,' and these the player may indulge in or not,
according to his inclinations or finances, but each luxury purchased
counts the player so much more at the end of the game.
General directions for playing the game accompany this description,
but it is difficult to make a set of rules that will cover all
contingencies since no two games are alike. The combination of
circumstances are so many that almost every time the game is played
new situations are brought out. Thus it is a game that is always
interesting -- never monotonous. It was the original intention of the
author simply to work out a demonstration of how the landlord gets his
money and keeps it, but while doing this there gradually developed a
game which has proven one of amusement as well as of instruction and
one which has attractions for both old and young.
Children of nine or ten years and who possess average intelligence
can easily understand the game and they get a good deal of hearty
enjoyment out of it. They like to handle the make-believe money,
deeds, etc., and the little landlords take a general delight in
demanding the payment of their rent. They learn that the quickest way
to accumulate wealth and gain power is to get all the land they can in
the best localities and hold on to it. There are those who argue that
it may be a dangerous thing to teach children how they may thus get
the advantage of their fellows, but let me tell you there are no
fairer-minded beings in the world than our own little American
children. Watch them in their play and see how quick they are, should
any one of their number attempt to cheat or take undue advantage of
another, to cry, 'No fair!' And who has not heard almost every little
girl say, 'I won't play if you don't play fair.' Let the children once
see clearly the gross injustice of our present land system and when
they grow up, if they are allowed to develop naturally, the evil will
soon be remedied."
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